Save Point Device works incorrect

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

In the Save Point device, there is a parameter ‘Save Full Ammo Magazines,’ which seems to be working incorrectly based on test results.

Steps to Reproduce

Enable Save Full Ammo Magazines
Save Player
Shoot some bullets
Load Player

Expected Result

The weapon should be saved with a partial ammunition supply and be loaded with a full ammunition supply.

Observed Result

Upon loading, the weapon remains with the same amount of ammunition as before saving, even though the parameter in the device settings indicates that it should be reloaded.

Platform(s)

PC

Island Code

0000-0000-0000

Additional Notes

Pinned video in comments

The status of FORT-723458 incident has been moved from ‘Needs Triage’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

This appears to still be broken, will it be fixed?

What? That’s works in Creative 1.0, and not working in UEFN