Save point device does not save position in my Escape Room maps

Summary

I created an Escape Room map.
I put a Save point device to save the location of the players, so they can leave the lobby, and start from the saved location when they come back, instead of restart from the beginning.
But it does not work.
Many players have to restart from the beginning, the save point device did not work for them.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create a map with some checkpoint pad devices.
Put a save point device to save the location on these checkpoint when player walk on it.

Expected Result

If the player leave, he should spawn on the last checkpoint pad device he walked on, when he come back to the Island.

Observed Result

He does not spawn on the checkpoint pad, but he spawn at the beginning of the map.

Platform(s)

All platforms

Just an idea for a temp fix: Save the player position in a player_data_table every second (transform) and load it when the player spawns in the world

How can I do this? With which device?
I don’t use UEFN
I only create in Fortnite Creative on PS5
Thanks for your reply

Oh Ok. I though you where using UEFN and Verse. I was talking about a little trick for Verse code.

BTW, I don´t know your current situation but I always recommend try to do the transition to UEFN if it is posible

I find that UEFN is quite ununderstandable, and the way to build a map is way easier on PS5 that on PC… that’s why I keep creating on PS5… :sweat_smile:

That is because is a more complex tool, but when you start understanding some basics, the work that you create in 5 hours you could create it in UEFN in 1

This topic was automatically closed after 180 days. New replies are no longer allowed.