I recently started migrating my game project to Unreal Engine 4 because I found out it’s more easier to work with than unity 4.6. So, at the moment, I only have this idea of save point concept I have, I do plan using the particles effect because it seem easy to use. Unfortunately, I’m at the moment got stuck with some problems I’m facing… There the pic that i drew:
There the full concept art:
As you can see, it have some complexity to get rendered into UE4 that I wasn’t able to achieve it… Not yet.
And there the texture I already made which you can experiment with it :
The pic is separate by channel because it will save me alot of ram and draw calls
So far, I managed to get it :
I used 3 static meshes and one particle emitter which it’s already good enough but as you can see, I’m still far away from the result I wanted.
I’m hoping you will be able to give me some hints for making this save point working!