So I need a simple Save and Load system but can;t get through it, wherein if the player continues into the game, it detects whether the introduction cutscene has been played or not and if it is played, then the game skips the introduction and begins.
Informatives:
The event for playing the introduction cutscene is in the Level BP.
I have a seperate level for the Main Menu which displays the MainMenu Widget.
What I have tried:
Using a struct which is referenced into the GameMode and later accessed to set a Introduction Played(1A Bool) variable , which I use to verify inside the MainMenu widget whether the cutscene should be skipped.
Creating a Save Game System in the Current GameMode and calling the events in the Widget for loading and Level BP for saving .