Save card memory

Hi,
Is it possible to limit the size of textures. So as to work on less powerful hardware, and on the rendering machine will be used full resolution.

I mean a script or a global command that will change this in all textures.

Maybe you know another way to save card memory with a large number of textures prepared for 4K rendering.

You can control the maximum size textures will be used at - google “UE Scalability”…

Thanks for the tip

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