Save card memory

Is it possible to limit the size of textures. So as to work on less powerful hardware, and on the rendering machine will be used full resolution.

I mean a script or a global command that will change this in all textures.

Maybe you know another way to save card memory with a large number of textures prepared for 4K rendering.

You can control the maximum size textures will be used at - google “UE Scalability”…

Thanks for the tip

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