Save and restore ragdoll data (serialization)?

Hello!
Is it possible to restore the state of the enemy ragdoll ACharacter (serialization)?

For example, I killed an enemy on a level, and his ragdoll turned on, then he fell.

Next, I perform save game, recording its transform and after loading I do spawn ACharacter. However, the enemy is not lying on the ground as before, but is standing and the animation of death turns on.

What you can do is save a pose snapshot of it:
image
This is fully serializable.

You’ll then have to get that pose snapshot inside your anim blueprint, and in some way use it.