Save and Reload Procedural Mesh

Hi,

I need to know if a level containing actors with UProceduralMesh components can be saved and reloaded with the actor meshes still visible on reload? It looks like the meshes disappear on reload. Do the actors need static meshes for persisting the level?
IE: can ustaticmeshcomponent be persisted between editor sessions?

Cheers

Hi Nick,

This should most definitely be the case. How are you generating the procedural mesh? The generated meshes should stay when a map is loaded up again.

BTW, In 4.13 we are adding support to convert procedural meshes to static meshes in the editor too. But it should work for your case regardless of this.

.Tom