Satisfactory crash at start

For some reasons i cant start Satisfactory, i have the starting loading screen, but it instantly crashes.
I have no problem with any other game on steam or epic games, and i have a lot of games.

(ah yes i have troubles with SW battlefront 2. Dont know if its related. I can access menu, change options but when i start any mission or multiplay the game stops with no error msg).

I never had such problems on my older comp … even tho it was too old to play Ancestors, but it was not crashing, just ramming way too much to be playable.
On this comp i can play Ancestors without any problem (like tons of other games subnautica, NS2, TW warhammer2, rocket league, PUBG, etc…) but I cant start satisfactory, and I rly love this game :'(.

OS : Windows 10 Professionnel ‎(X64)‎ 20H2

CPU : AMD Ryzen 5 3600X

Motherboard : ASUSTeK COMPUTER INC. ROG STRIX B450-F GAMING Rev 1.xx

GPU : NVIDIA GeForce GTX 1660

ram : G Skill 8G X2 → 16G DDR4 2.14 GHz

Crashlog :

Version: 139858, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: No

Assertion failed: [File:D:\ws\SB-201123102323-c9f\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:198]
FactoryGame_Win64_Shipping!VerifyD3D11Result() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:247]
FactoryGame_Win64_Shipping!FD3D11DynamicRHI::RHIMapStagingSurface() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1168]
FactoryGame_Win64_Shipping!FHZBOcclusionTester::MapResults() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\sceneocclusion.cpp:733]
FactoryGame_Win64_Shipping!OcclusionCull() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1551]
FactoryGame_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3636]
FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3992]
FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:875]
FactoryGame_Win64_Shipping!RenderViewFamily_RenderThread() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\renderer\private\scenerendering.cpp:3184]
FactoryGame_Win64_Shipping!TGraphTask > >::ExecuteTask() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!RenderingThreadMain() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
FactoryGame_Win64_Shipping!FRenderingThread::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:464]
FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-201123102323-c9f\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]

Hi, this forum is for game developers having problems with Unreal Engine, the software. I would recommend going to Satisfactory forums/support to figure this one out. Sorry!