Sane – Third Person Adventure Game

Been working on the post processing for that environment. Had some real trouble getting it to look right in the forest and vista at the same time.
I might also change the light at some point. Atm its a directional and skylight and I would like to keep it simple as this environment is rather big, the light direction has to stay the way it is atm as there is a cave with a breakthrough in the ceiling that has light flooding in for a cutscene.
Current status:


I still struggle a bit with understanding how to use foliage in unreal. Atm its all instanced and set to movable as it seems that instanced meshes dont support lightmaps for lods. I then removed the shadows from all the meshes that dont need them or are very small and use inset shadows instead.
Took me a while to get it right. This is what it looked before which was horrible:


Im also still tweaking eye adaption, it seems to give the image a green/yellow tint and I really dont like that. Maybe I can get rid of that with some color correction in the post processing.