This is the result of the spaghetti monster I posted earlier today:
Its one of our terrain materials. It blends between the textures with their heightmap and has distance based tessellation.
You can also paint in procedural puddles that conform to the underlying textures:
Same scene without puddles:
The puddles have settings like depth to control their color and opacity or edge wetness
I still get a weird x3004 compile error on the material but it doesnt seem to prevent it from working. Not really sure whats happening there it shows up suddenly and then disappears again…
It takes forever to compile after changing something so searching for the cause is giving me a headache. If somebody has experienced this before Id be glad to know what caused it.
Im quite happy with the result. What do you guys think?