I’m trying to implement a dodge movement using the headset’s rotation. Everything works fine with just one player but when I spawn two players, replication goes all wrong. I’ve tried many options with no luck and I’m kind of in a loop right now. How can I replicate this properly?
At the moment, when I spawn 2 players:
- the client can move and can see the server’s movement
- on the server, the client mirrors the server’s movement…
PlayerBP Dodge - Part 1
PlayerBP Dodge - Part 2
Game Mode - custom ChoosePlayerStart function