Samsung Gear VR Packaged Materials

I develop a VR Scene for my Samsung Gear VR in Unreal …

so basically my problem is that my Glass Material is shining threw the objects, if the Scene is packaged and loaded in
Gear VR.

I tried different Glass Materials.

Please help me.

Hey RobinJa,

Would you happen to have some screenshots to share with me so I can determine the cause of the issue?

Usually when you go to report a visual issue you will be asked to provide example images illustrating the issue. This helps those trying to help you, better understand the issue and troubleshoot.