[ES2] Function MF_Slate: (Node TextureSample) Sampling from vertex textures requires an absolute mip level on feature level ES2
I keep getting this error on ONE material…And I just dont understand at all why.
I’ll set the material up with textures (albedo, normal etc) the same way in another material.
But for some reason seems like any material i use for my rocks comes back with this error…when I search for it i get a bunch of stuff about turning off mobile stats and that’s it.
But i figure as i am planning on it being a mobile game, then i shouldnt just turn off mobile stats…
Any help, explination or link would be appreciated