I’m wondering is it possible to return an RGB value for a specific pixel in a texture sampled as a uv coordinate?
For example say i have a texture that is 32x32 pixels, and I want the rgb value of pixel 12U, 7V, supplying 12 and 7 as the specific uv coordinate in this case.
I’m not concerned about sampling the point from the camera, or in word space etc, just purely in texture coordinate space.
Is this possible, and would it then be possible to work with that info in blueprint?
I’m keen to see if I could use textures as methods of defining layouts of objects generated in a blueprint.