I’ve been working on showing the shape of the DK2 tracking volume when you are about to move out of it.
The player can then be made aware when they are about to loose tracking.
The attached asset file contains an actor with code to create a procedural mesh the same size as the cameras tracking volume.
Position the mesh at the tracking camera’s location.
Assign a material to the mesh that’s only visible when you get close. I’m using a masked material, e.g.
Here is the code:
Please post your improvements. I think this is something we could share ideas on to create a common solution.