I’m excited to share my latest work, a short cinematic rendering created with Unreal Engine 5.3. I used the new material VDB, actor core mocap and metahuman animator features to create realistic and immersive scenes. I also used DaVinci Resolve for final coloring and editing. I hope you enjoy watching it as much as I enjoyed making it. Please let me know what you think and feel free to share it with others. Thank you!
Hey there @VUEC !
This was a very delightful short film to watch. I enjoyed the fluidity of the movements and the way you handled combat. After watching it multiple times I was curious if you were inspired by any action films with the fighting style?
I’m glad you enjoyed the film! In terms of the fighting style, I didn’t draw inspiration from any specific action films. Instead, I compiled various fighting animations that I had and planned out the previsualization and final scenes for the film. There were also about 4 to 5 extra shots that were added. I hope this gives you a bit more insight into my process!
Hi there @VUEC,
Hope you’re well and having a great week so far!
This was wild from start to finish. But a good kind of wild! The animation, sound effects, lighting, and storytelling elements are all done so well and resulted in a really professional feeling film. I’m actually obsessed with the fight sequence specifically. The combat animations are genuinely some of the best I’ve seen. Wonderfully done
Thank you for the comment. I appreciate your feedback and support. I will continue to improve my skills and create better films in the future.
Hey there @VUEC !
That was very insightful and I greatly appreciate it! If I may ask, how long did it take to choreograph the combat or was it something you animated as you went along? I do still love to watch the fluidity in the movements you showcase and want to once again thank you for sharing this with us!
Thank you for the kind words! @The_M0ss_Man It took me about two weeks to choreograph the combat.
I started by collecting five animation packs from ActorCore Reallusion, which gave me a good selection of moves to work with. I then began to arrange the animations in a logical way, keeping in mind the flow of the fight and the characters involved. Once I had the main fighting sequence choreographed, I thought about how to start the scene. I used Move Ai to help me capture some animations for the opening shot, and then I used Embergen to add some free VDB effects from the marketplace.
I don’t like to work with a storyboard, as I prefer to let the filmmaking process be guided by what I have available to me at the time. This means that the ending of the scene is often determined by what I’ve been able to capture during filming.