S6 GearVR with UE 4.8 - Both views are squished into left eye

I took the realistic rendering demo and built it for GearVR following this video -> http://www.twitch.tv/unrealengine/b/644059937

The good news is, UE on android can recognize this controller I got -> http://www.amazon.com/PG-9025-Bluetooth-Controller-Android-Samsung/dp/B00HA4O9G0/ref=sr_1_7?ie=UTF8&qid=1434011431&sr=8-7&keywords=ipega

The bad news is that both views are being squashed together into the left eye, with black in the right eye. They appear horizontal side by side, and the left view has a crazy ripple effect on it. The weird thing is, objects in the view do not appear squashed, but that may be my brain compensating.

EDIT:

BTW, I have the screen rotation bug, might this be the problem? It doesn’t affect anything launched through the GearVR thingy, but I have been launching this from its app icon.

&stc=1

Like this? Same issue. I had it in 4.8 preview, but I was hoping it would be solved for the official release. You can see that the reticule of the FPS template is on both sides, but the other issues are exactly as you described. Excuse the sideways camera: Getting a screenshot was wonky…

Quick update. By turning off Mobile HDR, this issue seems to be fixed. I also updated a couple Android SDKs, but I think the Mobile HDR was the big one, which I remember from before.

Thanks! That is exactly it. I will try turning Mobile HDR off.

EDIT:

It worked!

I still have terrible AA and I can’t find the config setting to dedicate more GPU for the Gear. I would really like antialiasing on the S6! Anyone have any luck on that?