You are kidding me. beach screen is the most realistic 3d screen i have ever seen. If you wouldnt said that its from engine, i would have never think is not real photo. The only tiny thing that makes is questionable a little is that outline of water on first picture near rocks. Can you please post some more screens of scene and in editor?
Wow, Thank you all
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: You use a little specular value for leaves right?*
I used a value of 0.25 -
:Are you exporting the substance to engine and tweaking there or just exported the maps? *
Just export the maps
*Gandosh : those little rocks in ground, are thee mesh or just tessellation? *
Just tessellation
Some infos on scene::
First thing, I only worked on the ground and water, the big rocks in background come from the kite demo.
The ground texture is fully procedural (and is why I love substance designer^^), 2k, color/height/normal/roughness.
The ground mesh is just a subdivised plane (with a little large noise).
The lighting is really basic, movable direct and sky, without any GI/DFAO/bake/…
Here’s a test with vertex painting for blending 3 materials.
https://c1.staticflickr/1/508/19207611066_5e55738713_z.jpgUE4 - Substance designer by , sur Flickr
https://c1.staticflickr/1/258/19048530638_57598b0cdc_z.jpgUE4 - Substance designer by , sur Flickr
Looking really nice! Since you are a lighting god, do you know of a way to simulate real life Illuminance values in engine? For example 1000 lux. No good lighter is really active around the forums as you are.
.unrealengine/latest/INT/Engine/Rendering/LightingAndShadows/Basics/index.html#intensity
“For Point Lights or Spot Lights, is in units of lumens, where 1700 lumens corresponds to a 100W lightbulb.”
there are a few game with snow and i think if was a game it would look nice but it needs a lot of particles thats for sure.
A quick video
v=_nLGoqqDc0w
Just for info, the scene runs at 1080p30 with really high tesselation, with something less overkill it run at 1080p60 (on a gtx970).
Looks even better in motion pure awesomeness
wow. leaves me speechless !
may i ask how you did the water shader ?
If only the beaches on the Ark: Survival Evolved looked good.
Holy shiet man! I wish I had the money to hire you! Sickest Unreal work I’ve seen yet. Any amount of money!
wow impressive work , as always !
ça déchire vraiment , merci du partage des informations sur tes scènes et bonne continuation
Thank you all
I did some optimizations and I manage to have a pretty good frame rate :
://tof.canardpc/preview2/3934ce8b-4423-4dd6-a16f-3e353767d379.jpg
Wow, ça, c’est une claque au visage.
I’m looking at your work for a long time now and you still impress me every time, how are you doing ? Very inspiring!
Please make a video with characters walking in the scene. I want to show to my father that is not real life
Ha-ha! You’re so good at , . I tip my hat to the , sir. Pure perfection.
I see some strong artifact over at the ocean and some other watery areas. I had the same thing when I set SSR quality to 100.
Anyway, I’m so happy to keep seeing your work, it just refreshes my mind.
Again, a subdivised plane with substance designer textures
https://c1.staticflickr/1/284/19313993771_8d6b626ebf_z.jpgUE4 - Substance designer by , sur Flickr
https://c1.staticflickr/1/555/19304067792_bb807e5e76_z.jpgUE4 - Substance designer by , sur Flickr
Nice . Looks good.
Words can’t fully express how inspiring your work is. Thank you so much for sharing, and keep up the great work.
Hey , do you create your own textures or do you get them from the internet? And did you model those rocks on the lava level yourself?