HI . all your works are really inspiring. I am sure you heard it many times. most of your work and composition remind me of roman’s work. I was waiting for the day could be done in almost realtime :-)… I have started my quest to learn unreal and all your updates keep me inspired. I wont pester you to make a tutorial because i know its kind of boring to make one lol. But would watch it for sure. if you made it … But thanks for all the work and inspiration! And all the answers in the forums…
I got a question…do you use tessellation and displacement for any of your indoor scenes ?
could sell tutorials/courses (a bit like Warwick). People are hyped lol it WOULD sell well I’m 100% sure! Keep up the good work man. I like to see you stuff!
: Demands the latest BaseLightmass.ini settings*
I don’t use specific BaseLightmass.ini no more, I only increases the indirect Lighting Quality until I get rids of most of the artifacts.
*spacehawk : …do you use tessellation and displacement for any of your indoor scenes ? *
Nope.
*ZacD : … but the DFAO/GI artifacts are very apparent, Epic still has a lot of work to do to make it usable for scenes like . *
Yep, and the performance are not really great … but it’s so cool to not wait for the light baking^^ (especially for scenes with lots of trees).
You shameless art god! When I still try to reach your fist work, you pop-up with new one… The shadows look alive! And the lightning is spot on! Keep them coming =)