RVT - mips problems (black squares)

This question was created in reference to: [RVT - mips [Content removed]

Hello,

I created this question because I didn’t find how to re-open my old case.

We tested some more this problem and we found that:

  • Occasionally some RVT mips have a value of 0 for Normal, color and roughness, which generates either a slightly blurred mirror or black blocks depending on the viewing angle. These blocks blend depending on the camera distance because they are only present on certain mip levels.

  • The bug is also machine-dependent, making the Virtual Texture Pool very small can help but we don’t exceed this pool when the bug appears in-game. it’s completely random, making it very difficult to track or reproduce. Forcing the RVT refresh shifts the problem, so it’s impossible to be sure whether the rendering will be good or not.

We found other peoples having the same problem on UE forums

and more recently a similar [UDN [Content removed] my colleague [mention removed]​ posted in it to link my previous question and I’m posting here to regroup mine with them and follow everything on one thread.

Thank you,

Bastien Citarella

Hi Bastien,

Thank you for consolidating your efforts. We have had some recent issues with RVTs that look very similar to yours, mentioned by other licensees. There is currently a public thread open, where I have directed another licensee to try out a patch that one of our developers has written, to see if they can get rid of the RVT loading issue. The thread is linked here: [Content removed] The code can be found towards the bottom of the thread, in one of my more recent replies. Could I ask you to patch this code into your engine build to see if it clears up your RVT artifacts? Please let me know if that works for you.

Cheers,

Tim

Hi Tim,

Thank for your quick answer. We’ll apply the patch and keep you informed.

Cheers,

Bastien

You are welcome! Let me know if anything in that post is unclear or the patch does not work for you.

Hi Tim,
I’m from Third Kind Games and we have the same issue on UE5.5. We are happy to try the patch. Where could we find it?