RVT is not working with Nanite Enabled Meshes

Hi There,

Since moving to UE5.4, I notice RVT is not working on Nanite enabled meshes anymore (It was working fine in UE5.3). I 'm using it to blend rocks with landscape but now the RVT texture is blurred with 0 texture detail.
Here is an image of issue, [Red Circle] Stock Sphere Mesh and [Blue Outline] is the nanite-enabled Mesh.

Change the texture sampler from automatic mips to derivative, then manually calculate the mipmaps.

This video shows one method to calculate mips for RVT blending.

Thanks @BananableOffense, but the issue was related to the size of RVT volumes. It is fixed now.

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