Followed the documentation and videos for creating the new RVT based blend with landscapes and it was a success.
However I’ve come to a little bump on the road.
If I was to place a mesh onto a landscape with RVT blend ON, it works fine on default height, however if I move that mesh a bit higher or lower, the blending is gone. I understand it works based on height and mine is setup to be “Absolute world position”.
It looks like this:
The right one is the first mesh I created and adjusted the blend parameters. The left one is the same duplicated mesh, but moved a bit higher.
This is the logic inside the Master material.
How do I set it up to be based on the object position or even better, everytime it collides with the landscape?