RVT Anisotropic Filtering Quality VS Roads

I’m using RVT to project my roads on landscape VT, the roads themselves look surprisingly decent enough, but the quality really degrades when looking at the road from the horizon.

I’ve tried increasing the “Tile Resolution” to even 128 (from 2), I couldn’t notice any real difference. The " r.VT.MaxAnisotropy" setting is cranked to max, Engine Scaled Texture quality to Epic… still hardly any way to fight those lines.

Any ideas?