I’ve seen many people talk about this error but not a single solution I’ve tried works.
When I try to package my game for Android ATC I get “RunUAT.bat ERROR: AutomationTool was unable to run successfully”.
What I’ve tried -
- Reinstalled Unreal Engine
- Launching/cooking a blank project
- I don’t have visual studio installed so surely nothing to do with this?
- Launching/cooking on every release Unreal Engine, including 4.7
Does anyone have a solution for this?
HI!
For packaging you need:
- Install visual Studio 2013.
- Install Tegra Android Development Pack (TADP). You can download it from NVIDIA or find in \Engine\Extras\Android
- After install TADP, go to \NVPACK\android-sdk-windows and start “SDK Manager.exe”. Add “SDK Platform” lib which according with you Android version. F.e. Android 4.4.2 need API19 libs.
Without this steps, packaging not posible.
Hello, I had this problem when I was trying to package my game for Windows and I worked out it was the icon I had chosen for my game it didn’t like, maby if you have changed your icon it could be the same problem