I was trying to recompile an UE4 plugin to make it usable for UE5, I found a video tutorial on youtube and it told me to use RunUAT.bat to do that. I followed it carefully and then it failed with “Could not find definition for module ‘UnrealEnginePython’, (referenced via command line → UnrealEnginePython.uplugin)”. I am a new user so I can’t upload attachments, I can only show you the log by copying it.
Log started at 01/29/2023 09:53:47 (2023-01-29T01:53:47Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\Ryzen\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Ryzen\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Ryzen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+ue5+UE_5.1\UBT-UnrealEditor-Win64-Development.txt
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Android Installed SDK(s): Version_Sdk=r25b, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk=
Registering build platform: Android - buildable: True
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.20348.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: D:\ue5\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll UnrealEditor Win64 Development -Project=D:\UnrealEnginePython\UEP_5.1\HostProject\HostProject.uproject -plugin=D:\UnrealEnginePython\UEP_5.1\HostProject\Plugins\UnrealEnginePython\UnrealEnginePython.uplugin -iwyu -noubtmakefiles -manifest=D:\UnrealEnginePython\UEP_5.1\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml -nohotreload “-log=C:\Users\Ryzen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+ue5+UE_5.1\UBT-UnrealEditor-Win64-Development.txt”
Creating project rules assembly for D:\UnrealEnginePython\UEP_5.1\HostProject\HostProject.uproject…
Skipping D:\ue5\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\ue5\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 1 Plugins:
D:\UnrealEnginePython\UEP_5.1\HostProject\Plugins\UnrealEnginePython\UnrealEnginePython.uplugin
Found 0 Modules:
Creating plugin rules assembly for D:\UnrealEnginePython\UEP_5.1\HostProject\Plugins\UnrealEnginePython\UnrealEnginePython.uplugin…
Found 1 ForeignPlugins:
D:\UnrealEnginePython\UEP_5.1\HostProject\Plugins\UnrealEnginePython\UnrealEnginePython.uplugin
Found 0 Modules:
Found Visual Studio installation: D:\visual studio 2022 (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33205.214)
Found Visual Studio installation: D:\vs2019 (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33130.400)
Found Visual Studio toolchain: D:\vs2019\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=0, Version=14.29.30147, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\vs2019\VC\Redist\MSVC\14.29.30133)
Building UnrealEditor - UnrealEditor - Win64 - Development
Compile Env Launch: WITH_LAUNCHERCHECK=0
Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
Compile Env Launch: UE_MODULE_NAME=“Launch”
Compile Env Launch: UE_PLUGIN_NAME=“”
Enabling plugin ‘UnrealEnginePython’ (referenced via command line)
Could not find definition for module ‘UnrealEnginePython’, (referenced via command line → UnrealEnginePython.uplugin)
BuildException: Could not find definition for module ‘UnrealEnginePython’, (referenced via command line → UnrealEnginePython.uplugin)
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 408
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4333
at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4457
at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4580
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3670
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3420
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2677
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 857
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
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