Runtime virutal texture replication/multiplayer


I’m currently trying to get my virtual textures that spawns a mask after my player to replicate between two or more players and I’ve got it to a state where it kind of replicates but it’s very slow in updates and sometimes it just completely stops the replication.

So I was wondering if anyone else has done a networking on the runtime virtual texture or if there is a way to force update the virtual texture when a mask is spawned on a player?

My understanding was that textures were not supported in the replication system due to the size of the data meaning that replication could break down. I’d be interested to hear how you’re managing to make these changes replicate at all