Hey,
I’m currently trying to get my virtual textures that spawns a mask after my player to replicate between two or more players and I’ve got it to a state where it kind of replicates but it’s very slow in updates and sometimes it just completely stops the replication.
So I was wondering if anyone else has done a networking on the runtime virtual texture or if there is a way to force update the virtual texture when a mask is spawned on a player?