Runtime Virtual Textures on Voxel terrain

I know I’m kind of going buckwild on this, but here’s what I’m trying to do:

I have a voxel terrain that the player can edit at runtime. This was set up with Unreals Voxel plugin https://voxelplugin.com (currently using the free version, but will upgrade to Pro after I make a little more progress).

I’m now trying to apply displacement to that terrain using Displacement drawn using a Runtime Virtual Texture. I am following this tutorial: Unreal Engine 5 - Footprints In the Sand (Landscape Displacement) - YouTube

But it seems like the RVT only works on Landscapes, and doesn’t support Voxel terrain out of the box.

Is there a simple solution to this? Or are they fundamentally incompatible and I should give up?

Cheers