Hey, there,
Exhuming this from outer space…
I am also working on Virtual Texturing.
Do you mean that for it to work I need:
1. A separate landscape Material per level and Layerinfos for each
Referencing to:
**2. **A specific Runtime Virtual Texture
with
3. A Dedicated per level Runtime virtual Texture volume
A separate Landscape Material per level is a bit tedious…