Runtime Virtual Textures and World Composition

Hey, there,

Exhuming this from outer space…

I am also working on Virtual Texturing.

Do you mean that for it to work I need:

1. A separate landscape Material per level and Layerinfos for each

Referencing to:

**2. **A specific Runtime Virtual Texture

with

3. A Dedicated per level Runtime virtual Texture volume

A separate Landscape Material per level is a bit tedious…