Runtime virtual texture volume - "copy bounds" sets the scale to 0

I did a basic setup on a new project, enable virtual textures, create a landscape, add runtime virtual texture volume, select the landscape and click copy rotation and copy bounds. And its supposed to resize itself to fit the landscape. But instead it sets the scale of the volume to 0. Which is not how its supposed to work, right? It was working fine before, maybe its related to 4.25.3.

Know I’m late to the party but I was having the same issue in 5.3. I just got it to work by putting my Runtime Virtual Textures in the “Virtual Textures” section of my Landscape’s details panel then clicked “Create Volumes” which auto generated the volumes to scale

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