Runtime virtual texture sets landscape to lower mip

Ah, that’s very interesting. Seems counterintuitive, but I’ll give it a go.

EDIT: Well… it does seem to work. Going back and reading the documentation at no point does it even hint that the textures must be virtual textures (in fact, it is now painfully obvious that it is not even mentioned once.

That said, I’m a little puzzled why it doesn’t work… Virtual textures are supposed to be a thing and this seems like… well… a throwback.

This really helps my rendering a LOT. Thanks for the pointer!


(Me looking at a the ground covered in spinach leaves)

I guess I will ge spending the time reworking all my materials back to regular textures.

EDIT: Several days later and I find a nice 15-20 FPS bump. This is basically my understanding of how it should look (per Epic’s documentation). If it looks weird, it’s because I use named nodes to reduce the spaghetti and make my shaders more readable.