Testing out the new runtime virtual texture system on my landscape object and while the virtual textures render great, the landscape’s original texture beneath it is doing this bizarre thing where it gets stuck in a certain state of mipping. Some parts of the landscape stay high res and other parts stay low resolution and it doesn’t change no matter where the camera moves. Here’s what it looks like without RVT:
and then with RVT plugged in:
(you may have to view the images at full resolution to see the difference easily)
I’ve got all the size settings at maximum in the RVT asset. Has anyone seen this before?