Runtime virtual texture sets landscape to lower mip

Having similar issues as well where it “swims” back and forth to the camera, RVT still seems fairly busted in 5.1, I tried using SVT in combination but it consistently crashes nor did it seem to help the mipping issue. I’ve got marketplace products that solely rely on RVT so it’s been upsetting to say the least after spending days on trying to figure out a solution.

swimming

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