Runtime Virtual Texture (RVT) blurred in packed game (not in the editor)

Hi,

I have problem using Runtime Virtual Texture (RVT). I am using it to “project” some UI visualization element to a terrain. It works well in the editor, but in the packed game it produces visible blurred artefacts when moving with the element and it’s basicaly inapplicable.

In editor

In game

Do you know what could be the problem? Or what is the difference between editor and non editor build in this case?

Thank you for your answers.