Runtime Virtual Texture Landscape Setup...

Hi There,

I’m having trouble with my RVT setup. I’m trying to use this method to blend between my path geometry and landscape.

I’m aware that I need to do something in the material setup to control the mips correctly but don’t understand how to implement some of the tips and advice given in the UE4 live streams and documentation. Are the mip maps what is causing the low resolution textures in the image attached here? Also you can see here that there is strange almost random tiling happening on different areas of the landscape.

I’m attaching my material setups here.

Thanks, I’m still learning improving my material writing skills, so I appreciate your patience and help!

James