Hi everyone
I’m currently trying to configure the runtime virtual texture in Unreal 5.5.4. I tried doing it like in this tutorial (https://www.youtube.com/watch?v=GSJFuoerkaw) starting at 1:40, but unfortunately it’s for the Quixel Bridge (Megascan) shader. Now I have the new FAB shaders, and the setup is a bit different, so I can’t connect the nodes correctly. Can someone help me configure the FAB shaders correctly so I can get the RVT to work?
Thanks in advance.