Runtime Virtual Texture and World Position Offset

Ok, now i found a way to render the Heightmap with a RVT but, the performance is horrible when i am close to the Planet.

Here you can see the Heightmap on he Planet in the Red Color ^^
I just create the top face of the Planet for testing.

at this distance i get >120 fps but when i get closer the frames drop to 30 ish :confused:
can someone give me a hint why?