Maybe someone can help me.
I implemented CDLOD within a Material to render a Planet. Now the Problem is that i used RenderTargets for the heightmap. but the resolution limit leads to bad quality terrain. Now i read about RVT which should be able to do the same.
Now i want to render the Heightmap to a RVT.
Can someone give me a hint how to do it? I think the problem is that i use CDLOD that changes the shape of the base plane to form a sphere via WPO.
found the issue. i called the draw function every frame that caused the frame drops.
how can i get around this? because i need to update the instanced static mesh component from time to time. so the RVT draw function is recalled every time i do that
So now i found a better way to create the Heightmaps with RenderTargets. It’s so fast that i don’t need to reduce that size of the Tiles of my Planet generator. If you need a good example for Computeshaders check this great examples: