Hi all. As far as I know, tessellation was removed in ue5, but a new Virtual heighfield mesh tool was introduced in experimental mode. Which is expected it has a lot of difficulties and bugs. The problem I ran into is the flickering and dissapearance of the virtual grid on the tiles. The higher the viewpoint, the more tiles below begin to disappear. As you can see in the example of two images with different viewpoint heights. Maybe someone knows how to fix this?