I would like to be able to package a game whereby at runtime the player could import any texture as their character skin (being network replicated) and have it save and load.
Is this possible? Where would I start? Is there a plugin I should use?
I understand that I could create a dynamic material for the character, so the question relates mostly to the texture2d side of things.
Hopefully what I’m asking about is clear and someone could point me in the right direction, any questions - let me know!
Thanks!