Summary
Since 5.6, if you are executing offline Path Tracing rendering during runtime, it won’t finish the rendering, turning into a black screen at some point. Working perfectly fine in 5.5.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Create a Path Tracing rendering task with the sample incluided in engine, for example: \Engine\Plugins\MovieScene\MovieRenderPipeline\Content\Blueprints
Expected Result
Path Tracing rendering being showed in screen, progessing “cleaning” the image.
Observed Result
Path Tracing being stopped and/or showing a black screen (in game, not in the whole computer).
Affects Versions
5.9
5.8
5.7
5.6
Platform(s)
Windows