Is there a way to load (import) an object (asset: e.g. fbx) at runtime (within the running game after packagging) via Blueprint?
I’ve tried a lot. Seached. Here are some things, but them did not lead me to resolution:
- https://github.com/GameInstitute/RuntimeMeshLoader I’m new to UE4 so cannot figure how to plug it in(
- Nodes i’ve tried: “Import Assets with Dialog”, “Get Asset Tools”, as path: “Project Content Dir”, “Get Project Content Directory”, /Game/. Only path: /Game/ worked in Editor. In packaged game worked neither.
Is there a way to do it via BP? or only (if possible) via C++