Running in multiplayer

Hello,

I’ve been working on a multiplayer game, and I’m kinda new to it. I’ve managed to get mùy players in game, everything’s working fine. I made a running system (attached to this post) for the player, howevern only the host can run. Anyone can tell me what’s wrong?

Thanks,
Paulchartres

You shouldn’t use even tick for this.

Try it like this in the character blueprint:

http://i.imgur.com/OjaFFse.png

That’s working, but as I said, only on the host. The client won’t run.

What class is this in? ACharacter? APawn? Something else?

Are the clients running on their end? Or isn’t there any difference at all?

It’s in the FirstPersonCharacter BP, the clients arn’t running on their side.

Maybe this helps?