Running editor via vs code

Hello. Having difficulties to run editor after build in vs code. When I try to run MyGameEditor Mac DebugGame Build
nothing happens after the build. The only message I’m getting is

Reflection code generated for MyGameEditor in 9.1084399 seconds

Target is up to date

Deploying MyGameEditor Mac DebugGame...

Deploying now!

Total execution time: 10.80 seconds

Terminal will be reused by tasks, press any key to close it.

Any ideas what am I missing?

Change your build configuration target to Editor.

Edit: Looks like you are already building the editor target sorry. I should have looked at the output more carefully.

You may need to set the startup project to your game project as I have sometimes had it default to UBT in the past.

It looks like default vs code tasks won’t allow to run editor after its built. I’ve added another task to tasks.json which runs editor for me

{
			"label": "Run Editor",
			"group": "build",
			"command": "Path_to_Engine/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor",
			"args": [
				"path_to_project.uproject",
			],
			"problemMatcher": "$msCompile",
			"type": "shell",
			"options": {
				"cwd": "/Users/Shared/Epic Games/UE_4.23"
			}
		},