Running CinematicPrestreaming Plugin with Render (Remote)... is it possible?

Hello,

In MovieRenderQueue, it possible to run the Prestreaming Recorder with "Render (Remote) option? I tried it and it fails because it tries to access some GEditor functionalities at the end of UCinePrestreamingRecorderSetting::CreateAssetsFromData (when Creating the Cinematic Preset assets, and modifying the LevelSequence).

I guess it would work in Render (Local), but it seems counterintuitive to not be able to run this remotely, as this process could be automated and run on a render farm…

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Steps to Reproduce

  1. Setup a MovieRenderQueue to run with PreStreaming Recorder
  2. Launch the MovieRenderQueue capture with “Render (Remote)”.

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Unfortunately, you need the full editor. So you can run it remotely, but you cannot launch in -game.

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