Hi there,
I’m trying to run an UE4 application on an AWS G4 ec2 (g4dn.2xlarge) instance powered by Tesla T4 to stream it using PixelStreaming and I get poor results.
The application works in slow motion, when I connect to the stream I get about 24 fps.
It worked fine on my workstation and I got about 50-60 fps.
Note: both cpu and memory usage are relatively low (50% and 20%).
Any thoughts?