Runner - Move Blueprint Actor

I followed the infinite runner Tutorial then revamped it to make it my own, however I wanted to use a completely closed tunnel which meant I had to use lights inside the tunnel. I used static point lights within my Blueprints which worked well on a computer but they won’t display because mobile does not support baked lighting on dynamically spawned objects. How can I spawn my tiles at beginplay but then move them to new locations so that the lighting will still work? The two attached images show how it is supposed to look and one once I switch over to mobile.