Hi,
I’m trying to deploy a dedicated server for my multiplayer game.
I followed this tutorial. Everything worked fine with UnrealFrontEnd.
But when i run the .exe file I have the following error :
> Assertion failed: IsValid()
> [File:D:\UnrealEngine-4.12.5-release\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h]
> [Line: 728]
>
>
>
> TopDownServer!FDebug::AssertFailed()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
> TopDownServer!FSlateApplicationBase::Get()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\slatecore\public\application\slateapplicationbase.h:410]
> TopDownServer!SWidget::RegisterActiveTimer()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\slatecore\private\widgets\swidget.cpp:700]
> TopDownServer!SProgressBar::Construct()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\slate\private\widgets\notifications\sprogressbar.cpp:27]
> TopDownServer!UProgressBar::RebuildWidget()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\progressbar.cpp:32]
> TopDownServer!UWidget::TakeWidget_Private()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\widget.cpp:502]
> TopDownServer!UHorizontalBoxSlot::BuildSlot()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\horizontalboxslot.cpp:25]
> TopDownServer!UHorizontalBox::RebuildWidget()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\horizontalbox.cpp:63]
> TopDownServer!UWidget::TakeWidget_Private()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\widget.cpp:502]
> TopDownServer!UVerticalBoxSlot::BuildSlot()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\verticalboxslot.cpp:26]
> TopDownServer!UVerticalBox::RebuildWidget()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\verticalbox.cpp:63]
> TopDownServer!UWidget::TakeWidget_Private()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\widget.cpp:502]
> TopDownServer!UCanvasPanelSlot::BuildSlot()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:28]
> TopDownServer!UCanvasPanel::RebuildWidget()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\canvaspanel.cpp:58]
> TopDownServer!UWidget::TakeWidget_Private()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\widget.cpp:502]
> TopDownServer!UUserWidget::RebuildWidget()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\userwidget.cpp:447]
> TopDownServer!UWidget::TakeWidget_Private()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\components\widget.cpp:502]
> TopDownServer!UUserWidget::AddToScreen()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\umg\private\userwidget.cpp:605]
> TopDownServer!AWorldSettings::NotifyBeginPlay()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\worldsettings.cpp:165]
> TopDownServer!AGameMode::SetMatchState()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\gamemode.cpp:733]
> TopDownServer!AGameMode::StartPlay()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\gamemode.cpp:545]
> TopDownServer!UWorld::BeginPlay()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\world.cpp:3218]
> TopDownServer!UEngine::LoadMap()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\unrealengine.cpp:9802]
> TopDownServer!UEngine::Browse()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\unrealengine.cpp:8894]
> TopDownServer!UGameInstance::StartGameInstance()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\gameinstance.cpp:351]
> TopDownServer!UGameEngine::Init()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\engine\private\gameengine.cpp:576]
> TopDownServer!FEngineLoop::Init()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\launch\private\launchengineloop.cpp:2281]
> TopDownServer!GuardedMain()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\launch\private\launch.cpp:140]
> TopDownServer!GuardedMainWrapper()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
> TopDownServer!WinMain()
> [d:\unrealengine-4.12.5-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
> TopDownServer!__scrt_common_main_seh()
> [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
> kernel32 ntdll
Any help appreciated.
Thanks.