Hi people, Hope you’re doing great. Whenever I try to open any particle system my engine crashes and I get this error.
Here is the SS of the Log. Please help me fix this. This is really weird. I’m using the latest graphics Driver.
Seems your shader cache is causing the crash. (Pipeline State Object cache)
PSOPrecompileCompileThreadPool.load() is returning nullptr instead of a “Queued thread pool”.
Try removing the temporary directories
- DerivedDataCache
- Intermediate
- Saved
and rebuilding the project.
If the shader cache rebuilds correctly then it should start working.
Well, I did try this but still have this issue. However, I was recently creating a UI where I was trying to provide user an option to change DirectX in Game through settings UMG . Do you think that might have caused the problem?
Note: That changing of DX was not done in this project but in another project.