Hi!
To display the initial loading of a packaged game, there is a so-called “game splash” (a small window with some image appearing in the center of the screen). After that MainWindow appears on the screen.
Is it possible to run some C++ code in that “game splash” stage?
What I’m trying to do: Before the game window opens and the game starts loading assets, logic and stuff like that, I need to check the player’s system state for certain dependencies like .NET, NodeJS, etc., install them if not found and then continue loading the game. I want to do this before the main window is opened.