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Run particles along a spline?

Is this possible? I came extremely close using this post: [Help] Emitting GPU Particles along spline component? - Unreal Engine Forums but it doesn’t render properly in play mode, which makes it kind of pointless. Any help would be greatly appreciated.

I dunno much about your particular particle system, but depending on what it is, you could just interp the emitter’s location along a spline?